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My name is João Vasconcelos and I'm a hobbyist pixel artist/game designer.
I love fantasy and sci-fi and my current project is an isometric space game.
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Changelog:

  • Destructible Crates are now in. Some of them drop additional lives.
  • Added one new enemy type. The Red Slugs are tougher to kill than the green ones.
  • Changed the color of the Hearts Icons on the top left corner to red. Green was a strange color for them.
  • Also removed the Timer. The player will have no time limit to finish the level. He’ll just have to kill all the creatures.

Note:

At this stage, is safe to assume that everything is still a placeholder. (The player character, crates, floor and walls definitely are. The enemies not so sure yet.)

  1. isojov posted this