
If you’re not careful, the larvas will easily overrun you!
Here’s how to deal with them:
You should allways focus the Larva Eggs first, so that they don’t spawn new larvas.
Then you need to be careful: larvas neighboring other larvas will reproduce (meaning they’ll spawn new eggs) if their health is below 66%.
So make sure you attack larvas with no neighbors or the ones you can kill before it’s their turn.
Anyways, I’m going to start working on other screens and new areas so that there’s actually stuff to do!

New build (0.1.1) released on itch.io!
Story intro is in. Revamped HUD, and more!
02/07
If you enjoy what I do, consider buying me a coffee :)
Feel free to ask me anything!

I’ve reached build 0.1.0 and decided that, starting now, I’ll be releasing each build on itch.io so anyone can test it.
NOTE: Obviously, the game is in a very early stage of development and, as such, you can’t really do much, there’s tons of bugs and most things should be consider not final!
01/07
*Q: Why do bullets and skills cost money to use?
A: The game is about completing missions and earning money. So, to make things interesting, the disposables you use will have to be restocked at the end of each mission.
By disposables I’m referring to bullets and other items such as food (used to heal) and utilities (like grenades or med kits). Although right now i’m calling it a “skill”, healing is actually done by consuming a piece of food, and that costs money.
The idea behind this is to make you choose very carefully your course of actions: “What’s more cost effective right now: to shoot each of these larvas one by one or to throw this really expensive grenade at them?”
This also means that, if things don’t go as planned, you may actually come out of a mission with less money than you went in.
That’s why you’ll have a counter on the top right of the screen showing you how much you’re spending on the current mission. And below it’ll show you the prize you’ll get by completing the mission, so you can easily compare both values.
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Any comments and/or suggestions appreciated :)
If you enjoy my work, consider buying me a coffee :)
Don’t be afraid to ask me anything!

What came first, the larvas or the larva eggs? o.O
(Bonus content: Find the rebel wall sprite.)
27/06

Surprise moth3& $/#(%ers!!
25/06

Back at it!
22/06

So there’s a new character sprite (just need to animate it), new enemy recolors and some camera movement + shake while battling.
And this wraps up version 0.0.7!
Now on to version 0.0.8!

Just added some code to not let enemies occupy the same tile.
I’m pretty sure it’s working… but I have to be REALLY sure it’s working.

“Uh-oh. This doesn’t look good!”
Added new enemy type (the larvas), plus some descriptions to the battle mode.
Also fixed *hopefully* all bugs related to the battle system, and added camera movement!
Still lots of work to be done, but it is looking good, don’t you think?

Here’s a very basic combat system in place.
As you can see, when the player gets too close to an enemy, it triggers the battle mode. Other enemies may also join the battle at any time if they get close enough!
It’s not very interesting yet, since you can only point and shoot, but it’s working.