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My name is João Vasconcelos and I'm a hobbyist pixel artist/game designer.
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Posts tagged "game maker"

New Tomb Writer additions:

New levels, falling rocks and the character now turns red when he dies!

Also tweaked movement. It seems bug free now.

Just a few more things left to add before I release a playable version on itch.io

Working on the first level!

I need to add some collectibles but the basic structure and traps are in!

What do you think ?

Also, the game is now called “Tomb Writer”.


About the game:

Tomb Writer is a platformer game where you input random letters to move the character.

Improved the tileset!

Improved the tileset!

Added the Jump ability - press TAB to jump!

Also testing some obstacles and spikes.

Another side project/prototype:

A small platformer game where you need to input random letters to move the character.

Next I’ll be adding some obstacles.

isojov:

I didn’t draw a Christmas tree but here’s a new mockup!

Merry Christmas everyone (or whatever it is you’re celebrating)!!

Spent some time browsing through some old posts and although I never finished anything, I’m really proud of most of my unfinished projects.

This one for instance was looking great! I have to get back to it some day…

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Back at it!

When shit goes terribly wrong…

Oh, and btw, started playing around with another idea. Trying to keep it as simple as i can.

Started working on the character generator!

So, the urge to gamedev is back but I don’t really have the time and energy to spend making fancy pixel art… That means I won’t be continuing my Space Game right now.

Instead I jumped on the roguelike wagon (seriously, there’s millions of these…) and decided to work on a small project that you can check in the video above.

It’s still in the very beginning but you can already explore a small map and find creatures along the way.

I’ll be sure to post this on itch.io as soon as I add any interesting content.

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The multi-character system is still a work in progress but is slowly getting somewhere.

Not yet sure about the panels graphics though… I think it occupies too much of the screen when you have 4 characters (like in the video). But I do need the space to show the character’s information like HP bar, EXP bar and statuses (sleeping, burning, etc)…

Also, the enemies side panels are now red for better readability.

I’ve also been thinking about the inventory system. I want the player to be able to equip weapons on their characters and swap them freely each turn.

I’ll be making an inventory mockup as soon as I’m happy with the multi-character stuff.

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Started coding the “multiple characters” feature.

Still full of bugs but the very basic system is in. Basically, you can now deploy another character when on battle and you control them on their turn.

How it’ll work:

You have a main character wich will be the only one controllable/visible outside of battle. But when a battle starts, you’ll have the option to deploy your other characters on any visible tile. You choose where, when and wich characters you want to deploy.

So, for instance, if you have injured characters and nothing to heal them with, you may choose not to deploy them.

You CAN’T remove a character from battle after deploying them.

You can deploy them at the very last turn, though, so that they win EXP without having to fight. (I might change this so that every character wins EXP even if they were not deployed. Not sure yet)

If your main character dies, Game Over. If any other character dies, no worries… go hire another one!


Play on itch.io

Help me out!

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Back from vacations and already working on the next build.

There’s already a few new things you can see on this video:

- a placeholder player portrait;

- enemy side panel’s look improved and cleaned up;

- improved tileset;

- cleaned up HUD;

These are minor things though… The big features I’m hoping to add on this build are:

- multiple controllable characters

- on-battle weapon selection/inventory system

- character customization (this one is not top priority though, so may not be on this build)


Play on itch.io

Help me out!

Still on vacations, but I’m making a small mobile game!

It’s like a vacations game jam…

The game is about piling up stuff.

Tried to upload a video but the internet here is… bad.

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Build 0.1.4 is finally out!!

With a revamped hud, turrets, new enemy abilities, new bugs, etc…

Go play it here!!

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  • 28/07 Changelog:
    • Gameplay
      • Fixed a rare bug with combat turning the screen all black (what the f%$#…)
      • Fixed bug with Larvas and their line of sight (again…)
      • Improved fog of war! (some walls were acting weird but i told them to stop!)
      • Added sound detecting mechanic: if you’re hiding, you can now listen for nearby enemies! (still working on this…)
    • Graphics
      • Completely revamped the user interface (and it’s sexy!)
      • Added skill animations (most are placeholders still)
      • Changed mouse icon
    • Combat
      • Added basic new weapon: the turret (yeah baby!)
      • Added ability to move 1 tile per turn during combat (also allowing you to get OUT of combat!)
      • Enemies gain experience points and can now LEVEL UP during battle!
      • Changed how ARMOR works
      • Creatures now have more than 1 skill
      • Added side pannel that shows information on all creatures in combat
      • Larvas Eggs now only spawn 1 larva per turn
      • Larvas no longer need to move 1 tile in order to enter combat
      • Larvas may now reproduce without neighboring other larvas (still thinking about this one)
      • Reduced missed bullets spread angle
  • Known Bugs
    • If 2 enemies enter combat at the exact same time their side panel wont show up
    • The HUD shows messages at the wrong times
    • Mouse pointer may switch image at the wrong occasions
    • Enemies may not use their first ability after receiving the Burning condition

You still there?? Go play it on itch.io!

Test it, tell me what you think and spread the word!!

All the feedback is much appreciated!

Thanks!


Send me a message!

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