
A small teaser of what I’ve been working on: game HUD + lots of info.
I’ll be releasing this build (0.1.2) on itch.io tomorrow, when I’m done with the HUD.
(Play the last released build here)
Also preparing to start adding a new area!
Hint: It won’t be a spaceship.

Got a question? Ask me anything :)

Today I’ve reworked the combat turn system as per suggestion on itch.io.
I’m also currently designing the game HUD as you can see on the image above.
If you like my work, consider buying me a coffee :)
Feel free to ask me anything!

If you’re not careful, the larvas will easily overrun you!
Here’s how to deal with them:
You should allways focus the Larva Eggs first, so that they don’t spawn new larvas.
Then you need to be careful: larvas neighboring other larvas will reproduce (meaning they’ll spawn new eggs) if their health is below 66%.
So make sure you attack larvas with no neighbors or the ones you can kill before it’s their turn.
Anyways, I’m going to start working on other screens and new areas so that there’s actually stuff to do!

New build (0.1.1) released on itch.io!
Story intro is in. Revamped HUD, and more!
02/07
If you enjoy what I do, consider buying me a coffee :)
Feel free to ask me anything!
Resuming work on the tileset after spending the day adding new stuff to the combat system.
(spoiler alert: you can heal now)
I’m tempted to release a first playable build on itch.io in the next couple of days, although you can’t actually do much right now…
Anyways, if you enjoy my work, consider buying me a coffee.
Also, feel free to ask me anything!