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My name is João Vasconcelos and I'm a hobbyist pixel artist/game designer.
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Posts tagged "gm:s"
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A small teaser of what I’ve been working on: game HUD + lots of info.

I’ll be releasing this build (0.1.2) on itch.io tomorrow, when I’m done with the HUD.

(Play the last released build here)

Also preparing to start adding a new area!

Hint: It won’t be a spaceship.

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Pay me a coffee

Got a question? Ask me anything :)

Today I’ve reworked the combat turn system as per suggestion on itch.io.
I’m also currently designing the game HUD as you can see on the image above.
Play this on itch.io
If you like my work, consider buying me a coffee :)
Feel free to ask me...
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Today I’ve reworked the combat turn system as per suggestion on itch.io.

I’m also currently designing the game HUD as you can see on the image above.

Play this on itch.io


If you like my work, consider buying me a coffee :)

Feel free to ask me anything!

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If you’re not careful, the larvas will easily overrun you!

Here’s how to deal with them:

You should allways focus the Larva Eggs first, so that they don’t spawn new larvas.

Then you need to be careful: larvas neighboring other larvas will reproduce (meaning they’ll spawn new eggs) if their health is below 66%.

So make sure you attack larvas with no neighbors or the ones you can kill before it’s their turn.

Anyways, I’m going to start working on other screens and new areas so that there’s actually stuff to do!

Play it on itch.io!

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New build (0.1.1) released on itch.io!

Story intro is in. Revamped HUD, and more!

> Play it here <


02/07

  • Changelog
    • Graphics
      • Redesigned game hud (probably not final yet)
      • Changed donut healing icon (it’s now animated and shiny - probably not final yet!)
      • Redesigned player’s bullets
      • Redesigned enemy’s bullets
      • Changed newborn larva’s opacity to 30%. It’ll change to 100% when they move (this makes it clearer wich ones are ready to fight)
    • Story (new!)
      • Added game intro with the first draft of the story (this is going somewhere!)
    • Combat
      • Increased enemy’s attack damage by 2 (Larvas deal 7dmg, Bulbs deal 9)
      • While in combat, you can now only heal on your turn and, if you do, you skip the turn. (You can still heal outside of battle though)

If you enjoy what I do, consider buying me a coffee :)

Feel free to ask me anything!

Play this game on itch.io

Resuming work on the tileset after spending the day adding new stuff to the combat system.
(spoiler alert: you can heal now)
I’m tempted to release a first playable build on itch.io in the next couple of days, although you can’t actually do much...

Resuming work on the tileset after spending the day adding new stuff to the combat system.

(spoiler alert: you can heal now)

I’m tempted to release a first playable build on itch.io in the next couple of days, although you can’t actually do much right now…


Anyways, if you enjoy my work, consider buying me a coffee.

Also, feel free to ask me anything!