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Hi!
My name is João Vasconcelos and I'm a hobbyist pixel artist/game designer.
I love fantasy and sci-fi and my current project is an isometric space game.
Don't be afraid to say hi!
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Posts tagged "indie games"
Resuming work on the tileset after spending the day adding new stuff to the combat system.
(spoiler alert: you can heal now)
I’m tempted to release a first playable build on itch.io in the next couple of days, although you can’t actually do much...

Resuming work on the tileset after spending the day adding new stuff to the combat system.

(spoiler alert: you can heal now)

I’m tempted to release a first playable build on itch.io in the next couple of days, although you can’t actually do much right now…


Anyways, if you enjoy my work, consider buying me a coffee.

Also, feel free to ask me anything!

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What came first, the larvas or the larva eggs? o.O

(Bonus content: Find the rebel wall sprite.)

27/06

  • Changelog
    • Misc
      • Fixed a rare bug with the cursor not switching states after finishing a battle
      • Fixed cursor’s collision box
      • Removed an old line of code that made bullets be destroyed when they hit pipes
      • Fixed a rare bug that allowed the player to be in the same tile as an enemy (dooh!)
      • Fixed a bug with the enemy “bullet” sprite where it wouldn’t face the right direction
      • Added Mission Cost counter (so you know how much you’re spending on each mission - it’ll be needed for later…)
    • Graphics
      • Tweaked and finished walking animation (hopefuly)
      • Added shooting animation (yay!)
      • Aadded an outline and reduced player’s sprite opacity to 50% when hiding
      • Changed wall sprite’s colors
      • Changed room background color from black to dark gray (so that you actually see those black vignettes coming down)
      • Added new wall types (will be revisiting these soon)
      • Added new “larva infected” tile
      • Added and animated larva eggs
    • Gameplay
      • Added new enemy type: larva eggs (they spawn larvas on adjacent tiles)
    • Combat
      • Added mechanics between larvas and their eggs: larvas drop eggs when their health is below 66% and they’re close to another larva… while eggs spawn new larvas
      • Made battle indicator icons brighter (aka those red rectangles below the enemies - not sure what to call them…)

Buy me a coffee!

Ask me anything!

So, when deciding on what to do with these iso tiles, i chose to go with @houyo suggestion:

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So meet my 2 new playable characters: a sheep and a cactus.

That’s right… And I ain’t explaining nothing! (for now at least)

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Changed the way the character moves. Added path finding so you are not confined to the adjacente tiles anymore.

Here’s a gif to show that:

(it seems i messed up the gif and it only plays once -.-)

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Also, debug mode Off/On

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Today’s update:

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A bit more work on the sand tiles. I’ve also implemented some new 4x4 tiles, but i’ll show them later.

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I’m not sure what kind of game i want to do with this… Right now i’m just having fun adding random details to the terrain generator :P

Something about robots maybe? No? Any suggestions? 

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Old character and resources design will have to change too.

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I’m gamedevin’ pixelin’ & tumblin’ again!

Hooray!!

But more importantly: I’m done stressing over finishing stuff. I have never finished and will probably never finish anything. But you know what? I don’t really care anymore. I need to be allways either creating something or learning something new, and that’s why I do pixel art and game dev. 

So from now on I’ll just work on whatever i feel like, when i feel like it.

Right now i’m resuming work on my isometric cave game. Have already reworked some systems and things are actually working better now.

I’m also reworking all the art. Here’s an ingame shot:

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Back at gamedeving!

Been refining some stuff on the past few days and today i made this simple tileset.

I’ll be adding new characters soon.

Got some really cool ideas for this!

started creating a worldmap… will try to create a game out of this.. or not. we’ll see.

On the last few days I’ve been addicted to this game called Quest Run. Ever heard of it?

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Bought it on steam and was surprised by it’s really simple concept. But it’s HARD as hell… I’ve only won 2 dungeons so far and have 3 others unlocked but I find them really difficult… You need a bit of luck to win but it’s mostly about strategy, switching the characters at the right time and knowing what traits to level up, etc…

It’s a really nice indie game.

You can check it out on steam: http://store.steampowered.com/app/286120/

That’s it for today - 6 cars done with 4 views each.

That’s it for today - 6 cars done with 4 views each.

Started making the car… 2 views done already.

Started making the car… 2 views done already.