New Tomb Writer additions:
New levels, falling rocks and the character now turns red when he dies!
Also tweaked movement. It seems bug free now.
Just a few more things left to add before I release a playable version on itch.io
Working on the first level!
I need to add some collectibles but the basic structure and traps are in!
What do you think ?
Also, the game is now called “Tomb Writer”.
Tomb Writer is a platformer game where you input random letters to move the character.
Another side project/prototype:
A small platformer game where you need to input random letters to move the character.
Next I’ll be adding some obstacles.
I didn’t draw a Christmas tree but here’s a new mockup!
Merry Christmas everyone (or whatever it is you’re celebrating)!!
Spent some time browsing through some old posts and although I never finished anything, I’m really proud of most of my unfinished projects.
This one for instance was looking great! I have to get back to it some day…

Going with a different style.
I’ve been working on the game plot and this will be one of the main characters.
I’ll be posting about the game story soon.
Also, I think I have a name for the game.
When shit goes terribly wrong…
Oh, and btw, started playing around with another idea. Trying to keep it as simple as i can.
So, the urge to gamedev is back but I don’t really have the time and energy to spend making fancy pixel art… That means I won’t be continuing my Space Game right now.
Instead I jumped on the roguelike wagon (seriously, there’s millions of these…) and decided to work on a small project that you can check in the video above.
It’s still in the very beginning but you can already explore a small map and find creatures along the way.
I’ll be sure to post this on itch.io as soon as I add any interesting content.

The multi-character system is still a work in progress but is slowly getting somewhere.
Not yet sure about the panels graphics though… I think it occupies too much of the screen when you have 4 characters (like in the video). But I do need the space to show the character’s information like HP bar, EXP bar and statuses (sleeping, burning, etc)…
Also, the enemies side panels are now red for better readability.
I’ve also been thinking about the inventory system. I want the player to be able to equip weapons on their characters and swap them freely each turn.
I’ll be making an inventory mockup as soon as I’m happy with the multi-character stuff.